Lost Paws Blog — Lost Paws
September Devlog and Confirmed Release!
Hello dog lovers!
The big day is a week from now! Lost Paws well be releasing September 29th so mark your calendars for doggo antics. We are extremely grateful for the support from our community and are excited to to see what you all think when the game is out!
That all being said we do have out latest update out which will be the one before out release update! This one includes stuff like our new dog (yes we got another in there), two new locations, partial controller support, and several quality of life features.
New Doggo
We have added a third doggo and he is very friendly! The doggo is in the same general class of the other two which allowing you to do very similar actions. This doggo has slightly different physics reactions allowing for a variety of physical reactions that are slightly different from our original good boy. All of this gives you more options to be the kind of doggo you want!
What a handsome boy:
Look at him go:
We plan on adding more breeds after our early access release. Which ones we are still planning on but we hope to present some options for you all when we gear up for it.
New Locations
Two new locations now exist in the game. Both the Mansion and the City Park Apartment are now enterable locations in the game.
The City Park Apartment was added to punctuate the various building that are not enterable thanks to mean humans locking their doors. This place has a lobby and allows you to explore one of the apartment units. Hopefully, you won't run into any baddies in there. The apartment also features many new interactable elements like new bonkable waste bins, decorations, and drinkable fountains. Together it makes it a great stop for the discerning doggo looking for a place to rest from bustling city life.
Doggo is cozy here:
The Mansion is on the far side of town and is there to give a special location for a little world building. If you go in, you might find out where all those falling items are coming from. The mansion is a first class joint with all the luxuries you'd expect from big dinning tables to massive beds. The Mansion also has a special room with many things your doggo can play with. Peeing around in there to find out exactly what we mean.
Be a shame if these were peed on:
Partial Controller Support
This one is a little older but we finally got Partial Controller support approved on Steam! You will be able to run, jump, bonk, use skills, and use your inventory among all other important doggo actions in the game with use an Xbox or Xbox like controller. A few changes has to be made to accommodate the controller mainly with sounds and the UI. For the sounds things should be improved overall as they have been edited for more rapid and varied inputs. As for the UI, the menu's now all have a selection order which in in the main menu start by default. All other menus have it active based on type of device connected . In fact the menus and inventory change slightly in look to adjust for if a controller or keyboard and mouse are active giving you the best experience based on what kind of input device you have plugged in.
Dynamic Controller Help Screen:
Quality of life
A few new quality of life features were added as well including:
- RPG Skill Auto-assign
- Zone text notification
- Tutorial Activation prompt on start of new game
- Audio base volume adjusted
- Retuned graphics for better look and cleaner presentation
- Optimized camera to improve performance
Thanks for reading! We will be unveiling our current planned road map in the next story so we can get to the work of making one of the best dog games out there! If you liked what you read please consider wishlisting on Steam if you haven't already and joining our discord to let us know what you want to see in the future. Thanks again for reading and see you all in the next one!
Lost Paws May Devlog
New doggo, more performance enhancements, and more features!Lost Paws April Update
Hello dog lovers!
Welcome to our latest doggo filled devlog! In this one, we will be going over the progress made in April and what to look forward to this month.
Lighting
Firstly, the main focus for this month was a revamp of interior lighting. We felt like the experience wasn't as cohesive when going from building interiors to the rest of the world. It created almost two distinct lighting environments which we wanted to unify.
To do that, we first trashed our simple lighting setup and started to pick the kind of light (either spot of point) based on the type of fixture. We then would add a second light per fixture that would affect the area around it like the roof. After that we would add an area light near the floor and sometimes walls to simulate external light coming in. Lastly, we would bake a reflection probe for the interior. All these changes were made because we needed a performant template that we could put in each interior. Below are a couple samples.
Vet Lobby:
Apartment Lounge:
Performance and Bugs
Another big focus for us this month was performance. While it is still ongoing, we have already managed to massively improve stability and most importantly FPS. The primary way we did this was leveraging our boxed off building designs. Most of the lights in the scene are located in interiors with the exteriors mostly lit by sun light. As a result we can effectively create our own light level of detail (LOD) system. We check based on a light's distance to the doggo and then depending on how far we turn on and off light and lighting features like shadows to prevent them from adding performance costs when the player is too far away to see them.
Speaking of LOD, we have added it for various buildings with a lot of details as well as bake and atlas the buildings to lower the cost down further. Props and other details have been added to the LOD system so that they are culled from rendering when at distance even when occlusion can still see them but being too far for the player to notice. Combined this has jumped the FPS by over 50% allowing for it to run on even more PCs then before.
Lastly, here is a highlight of some bugs/requests you all found either at the conventions or mentioned in previous demos:
- Make Angry Old Man drop an item when defeated
- Allow begging to convert from sit to stand up
- Allow players to adjust zoom of camera with mouse wheel up and down
- Fixed Beg detection for Friendly Old Man
- Improve physics interaction on balls and inventory
- Fixed the Vet getting knocked out on occasion during respawn
Future
We wanted to wrap up by providing a little update of what can be expected this month. Dog breed selection is well under way and we currently are working on adding our first new breed a Doberman!
Here is a brief sample:
We are hoping to add more breeds in addition to more building interiors and a new adversary in the forest this month!
Thanks for reading! If you have any interest in signing up to our closed beta you can still access the sheet on our discord: https://discord.gg/3mQnjNSMcW. If you liked what you saw, please consider wishlisting on Steam as it helps out a lot! Thanks again and see you all in the next one!
Lost Paws Winter Update
It has been a while since our last dev log thanks to our adventures in PAX East and Playthrough NC, but we're back and here to give you all the details on what we've been working on these past couple of months!Lost Paws will be at Playthrough NC
Hello fellow dog lovers!
Lost Paws will be demoing at Playthough NC March 18-19 in the Raleigh Convention Center!
Lost Paws will be at PAX East!
Hello fellow dog lovers!
We got amazing news! Lost Paws will be at PAX East March 23 - 26 in the Boston Convention Center! We will be showing off the demo and giving away convention swag at our booth. If you are planning on heading over to PAX we hope to see you there.
If you can't make it to PAX, fear not! We will be running special digital events during the convention and beyond. Keep an eye out here by following the game on steam or joining our discord! We will be announcing more as we get closer to the convention. Thanks for all the support thus far and excited to show more of Lost Paws in the near future!