News


Castle Torgeath 1.2.2 - New Combat and Gameplay Features

April 17, 2017 DG STUDIOS

Hello everyone! In this release we have made several combat feel and gameplay improvements many of which are based on your comments.  Blocking has been made faster and the inventory now has the much requested item count. We also readjusted enemy melee and ranged attacks so they are more in sync with what you see and expect. Finally, we changed the morphs to have a shield against all normal melee and ranged attacks but you can still affect them with magic spells and special powers. The most significant change has been to how the morphs work. The morphs are created...


Castle Torgeath 1.2.1 is now available

March 18, 2017 DG STUDIOS

Hello everyone! In this release we have added trading cards, improved NPC trading, and made it easier to pick up loot. We now have eight new trading cards that show some of our game characters (enemies and NPC’s) as well as custom scenery. We also made exchanges with NPC’s and the Ghost Trader a bit easier. We did this by letting you view the Inventory and RPG Character Sheet while in an NPC conversation. Finally, we made it easier to pick up small loot items (e.g. knives) by extending their selection areas. Here are the full details of the update:...


Castle Torgeath 1.2.0 – New Map, Graphics, and Rebalanced Combat

March 05, 2017 DG STUDIOS

Hello everyone! We have a massive update for you that addresses all your feedback to date and our overall goals for the game. We have added a new map feature, more art, upgraded graphics, rebalanced combat, and improved the look of our morph enemies. Our new map feature will help you navigate the dungeons and has both a wide and detail view. We also rebalanced combat so that you can spend more time exploring the dungeons as well as try to sneak your way around some enemies. Speaking of enemies, all the morphs inside the game got retouched to look...


Castle Torgeath 1.1.0 – Controller Support and Art

January 28, 2017 DG STUDIOS

Hello everyone! For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon. We wanted to add controller support to give off the old-style console dungeon crawler feel. With our current partial controller support you will be able to look...


Castle Torgeath 1.0.0 – Our Full Release is Now Available

December 14, 2016 DG STUDIOS

Hello everyone! After three years of development we are finally ready with our full release of “Castle Torgeath: Descent into Darkness”. We could not have made the game without a lot of help from some really talented 3D modelers, artists, and voice actors. For this release, we have added voice overs, Steam Achievements, and completed all art work in all six levels of the game. We also added our own custom phantom spirit that trades loot for power-ups. In addition, loot-fest and destructibility (with some new twists) have been finished. Finally, we made improvements to combat feel, enemy operation, and...