News


Castle Torgeath 1.2.1 is now available

March 18, 2017 DG STUDIOS

Hello everyone! In this release we have added trading cards, improved NPC trading, and made it easier to pick up loot. We now have eight new trading cards that show some of our game characters (enemies and NPC’s) as well as custom scenery. We also made exchanges with NPC’s and the Ghost Trader a bit easier. We did this by letting you view the Inventory and RPG Character Sheet while in an NPC conversation. Finally, we made it easier to pick up small loot items (e.g. knives) by extending their selection areas. Here are the full details of the update:...


Castle Torgeath 1.2.0 – New Map, Graphics, and Rebalanced Combat

March 05, 2017 DG STUDIOS

Hello everyone! We have a massive update for you that addresses all your feedback to date and our overall goals for the game. We have added a new map feature, more art, upgraded graphics, rebalanced combat, and improved the look of our morph enemies. Our new map feature will help you navigate the dungeons and has both a wide and detail view. We also rebalanced combat so that you can spend more time exploring the dungeons as well as try to sneak your way around some enemies. Speaking of enemies, all the morphs inside the game got retouched to look...


Castle Torgeath 1.1.0 – Controller Support and Art

January 28, 2017 DG STUDIOS

Hello everyone! For this update, we have added partial-controller support and many scenery improvements in all levels of the game. We have tested Xbox 360 controllers on Windows 7 and 8 as well as Xbox one controllers for Windows 10. In addition, new scenery items such as candles and loot were added in all levels. These additions provide an improved ambiance, especially in the later levels, and double as clues for the dungeon. We wanted to add controller support to give off the old-style console dungeon crawler feel. With our current partial controller support you will be able to look...


Castle Torgeath 1.0.0 – Our Full Release is Now Available

December 14, 2016 DG STUDIOS

Hello everyone! After three years of development we are finally ready with our full release of “Castle Torgeath: Descent into Darkness”. We could not have made the game without a lot of help from some really talented 3D modelers, artists, and voice actors. For this release, we have added voice overs, Steam Achievements, and completed all art work in all six levels of the game. We also added our own custom phantom spirit that trades loot for power-ups. In addition, loot-fest and destructibility (with some new twists) have been finished. Finally, we made improvements to combat feel, enemy operation, and...


CT099D Update is Now Available!

November 20, 2016 DG STUDIOS

Hello everyone! In this update, we wanted to deal with some of the things that people have been wanting in the game. The largest one is auto-saves. In addition to that we also added Rogue mode, a Hard difficulty, and added additional tutorial information. We also brought back character customization. The most impactful addition in this update is auto-saves. Auto-saves in our game generates a save file which is overwritten each time an auto-save occurs. These saves happen based off a time interval which is set by the player or when you stop playing the game. The time interval can...