Castle Torgeath 1.3.1 – Player Update

May 15, 2017 DG STUDIOS

Hello everyone! In this release we made an update to the look of the player. We adjusted the position of the player’s hands and weapons slightly downward closer to the action. We also adjusted the orientation of the player’s torch and weapons to both look better and improve combat feel especially when swinging your melee weapons. In the future, we will add more player customization options and new game features as time permits. Enjoy the game and let us know what you think!

Castle Torgeath 1.3.0 – More Enemy Improvements

May 12, 2017 DG STUDIOS

Hello everyone! In this release we made significant combat and game feel improvements as well as implemented many of your suggestions. How the enemies fight and move is now much smoother. It is also much easier to select items like torches, food, loot, and potions. In addition, we added mana regeneration to make it easier to use spells over time. We also modified some of the spiders to have different attacks and behaviors (e.g. poison attacks).  Finally, we implemented several suggestions made by the community including double clicks to open files and using the select key to toggle messages.  At...

Castle Torgeath 1.2.2 - New Combat and Gameplay Features

April 17, 2017 DG STUDIOS

Hello everyone! In this release we have made several combat feel and gameplay improvements many of which are based on your comments.  Blocking has been made faster and the inventory now has the much requested item count. We also readjusted enemy melee and ranged attacks so they are more in sync with what you see and expect. Finally, we changed the morphs to have a shield against all normal melee and ranged attacks but you can still affect them with magic spells and special powers. The most significant change has been to how the morphs work. The morphs are created...

Castle Torgeath 1.2.1 is now available

March 18, 2017 DG STUDIOS

Hello everyone! In this release we have added trading cards, improved NPC trading, and made it easier to pick up loot. We now have eight new trading cards that show some of our game characters (enemies and NPC’s) as well as custom scenery. We also made exchanges with NPC’s and the Ghost Trader a bit easier. We did this by letting you view the Inventory and RPG Character Sheet while in an NPC conversation. Finally, we made it easier to pick up small loot items (e.g. knives) by extending their selection areas. Here are the full details of the update:...

Castle Torgeath 1.2.0 – New Map, Graphics, and Rebalanced Combat

March 05, 2017 DG STUDIOS

Hello everyone! We have a massive update for you that addresses all your feedback to date and our overall goals for the game. We have added a new map feature, more art, upgraded graphics, rebalanced combat, and improved the look of our morph enemies. Our new map feature will help you navigate the dungeons and has both a wide and detail view. We also rebalanced combat so that you can spend more time exploring the dungeons as well as try to sneak your way around some enemies. Speaking of enemies, all the morphs inside the game got retouched to look...