Lost Paws Blog — RPG
Lost Paws Update 0.9.1 (RPG Upgrades)
Hello everyone!
Long has it been written our wayward dog was destined for greatness. Now with the uncovering of these patch notes, all our canines shall finally reclaim their birthright. Introducing update 0.9.1, with brand new Skills, Multiple save load, and much more!
New RPG Skills
Enter the complete RPG Skill Tree!
Natural Camouflage
Finishing out our left most RPG skill path is a power most discreet and sneaky. For those of you feeling most aloof, Natural Camouflage allows our favorite dog to fade out of existence (just like me), and avoid detection from *almost all enemies in the game. Even if you are detected, activating this ability will cause the majority of enemies to lose sight of you, and give up their pursuit.
Contact Hitman
For the middle RPG skill path, we concluded that our canine could use a bit more firepower. Thanks to the Cat Trader's aggressive teaching techniques, this dog has learned how to leverage currency to acquire some serious help. Contact Hitman allows all canines learned in the art of money to hire a friendly human to assist you against anyone who would dare threaten our canine friend. This human will provide gun support until he runs out of ammo or 60 seconds have passed, whichever comes first.
Majestic Floof
Next, for the right most RPG skill path, we had to mathematically derive in a lab how it was possible to make this favored dog even more fluffy and friendly. After several tests involving various chemicals, we concocted a way to push our canine's floof even further beyond. Majestic Floof allows all immaculate dogs to bravely howl, more than doubling their fluffiness and floofiness. Crowds witnessing your glory will applaud and shower you with quality gifts, and the fur effects will persist for 12 seconds. Additionally, your thick coat of fur provides you some extra damage reduction for also the same duration.
Multiple Save Load
On the topic of helpful new systems, we've now added the ability to have multiple save slots and load slots. Gone are the days of having only one slot to contain all of the power of everyone's favorite dog. With this update, you'll now be able to save and load in up to 4 different slots of your choosing, along with more meaningful name generation for your saves. You can see what it looks like now over here!
Other Changes / Additions
- Added additional controller support for cutscene skipping in-game
- Fixed a bug involving furious peeing while talking to the Cat Trader with a controller
- Dealt with a missing material error caused by different dog breeds in game
- Optimized several hundred textures in game to improve performance
- Implemented automatic-graphics assignment when first launching the game
- Reimplemented a pair of wearable glasses that mysteriously went missing 2 patches ago
- Fixed a bug involving the Shadow Cabal not responding well to being shot at
- And several more!
We'd like to thank all of our fans and followers for their support, with our next big update already in the works! Though the journey for our canine friend has been a long road, the full release is slowly but surely in sight. As for our next update, the time is fast approaching for the next major phase of this dog's journey, and we hope to see you there for when it happens too. Thanks again for reading and we'll see you in the next one!
Check out Lost Paws on Steam!
Part 2 of the Trading and Crafting Update is now out!
Hello everyone!
The moment has finally arrived! Part 2 of the Trading and Crafting update is now out on Steam! With this update, the core trading and crafting expansion to the game is finally completed. This means hours upon hours of gameplay and a ton of options on how to tackle the newest threats thrown at your dog. We are also happy to announce that the game now has support for Spanish, Portuguese, French, German, Simplified Chinese, Japanese, and Russian. To commemorate this massive update the game will be 40% from now until next week. This is absolutely the most exciting time to dive into this dog-powered world. As for the update itself, lets get into it!
The Trading and Crafting Loop
The focus of part 2 of this update specifically was to enhance the crafting and trading loop even more. The biggest addition to the game in this update was a special event that can happen after 30ish minutes within the Government District. This special event, which is a UFO arriving to drop some useful items in various locations, was added to give a little oomph to the trading loop. While the grind was already flowing and had multiple answers to acquiring kibble and manipulating prices, adding in some random elements to give you even more options to explore every once in a while felt like a beneficial addition. Now hunting for more Kibble has a dynamic element to it giving even more reason to know your way around the district.
Huh what is that?
In addition, we made some critical balance changes. The most important one is adjustments to the items of tier one of the Cat Trader. The equipable item prices are now 50% off from the first version to help get you into fighting the Shadow Cabal even sooner. Combined with changes to the sector spawner store timers and more useful items around the northern alleyways we are excited to see what all of you think!
You can see all of the changes made in detail here:
- Added Special Event feature in Government District.
- Added in more items of value and Catnip to the shipment panel location
- Reduced costs of tier one items by 50%
- Increased length of Store sector spawners in Government District
- Added localization for 7 languages
- Fixed Government District Construction sign colliders
- Add open sound to main Apartment doors
- Fix to prevent dog in truck dying if close to another car
- Added the Dog Thieves' van to the city cutscene
- Improved Doberman dog's animations slightly
- Improved spawning vehicles algorithm
- Added points of interest to the Government District
- Improved optimized spawning for crowds and vehicles
- Added Mr. Big Hat to Doggo City
- Added some safety code if the dog gets stuck on things
- Improved car flow traffic and spawn rate in Government District
Combined with all the changes made in Part 1 of this update (which you can read here), the game now has massively changed. We went from a doggo adventure to a full blown open world survival crafting experience, and we could not be happier with the transformation. A new district, new enemies, a new place to stay, a UI overhaul, new animal friends, trading, crafting, additional story, and so so much more makes this the biggest change to the game ever!
Fire Pepper being used on hapless crowds
Trading with the Cat Trader
Enjoying the Apartment
Fighting the Shadow Cabal
Thanks so much for reading! Without your feedback, interest, and support, we could have never made it this far. We plan on doing even more down the road but this now completes some big elements we were hoping to add from long ago.
Now is the best time ever to get into the game not only because of these major enhancements but also getting the chance to give input into refining the game further as it gets closer to full release. We hope you join us on that journey. Please enjoy the 40% weeklong sale for Lost Paws and see you all in the next one!