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Dungeoneering Studios

Lost Paws Update 1.1.0 (Markers, Crowds, Escapes & More)

Posted by DG STUDIOS on


Hello everyone!

In our continuing quest to further improve Lost Paw's game experience, we've been hard at work polishing, improving, and enhancing the game from all angles. Now, with our canine's seal of approval, we return to you all presenting our latest additions to the game. Introducing update 1.1.0, with augmented Mission Icons, New crowd behaviors, and much more!

Improved Mini-Map Markers

In an effort to add greater visual clarity, we've been working on an ongoing process to upgrade all of the HUD elements found within the game. One of our desired goals was to make it so that even at a glance, the player would be able to understand where interesting locations or important main quests were located on the map. Originally, this was all done via the Menu-Hub found within the game, but we've since determined that additional indicators would be more ideal, so that even without pressing anything, the players would always know where to go next if they were seeking a main quest reminder. To that end, we've added out-of-bounds mission markers, with a sample to show what it looks like in game!

Here is an example of the new out-of-bounds mission paw indicator for the Mini-Map

Augmented Crowd Behaviors

Continuing on our quest to improve various NPC actions, we've added in some new behaviors that crowds of people can exhibit when interacted with by the dog. Now, when messed around with, crowds will respond in more varied ways then ever before. We now present to you a humorous new addition involving some merry-go-round behavior from everyone's favorite dog.

Here is an example of a crowd becoming upset due to repeated canine shenanigans 

New Escape Options

More balance testing has been done in the later stages of the game, and it came to our attention that it would be quite helpful to have more ways to escape some of the harder enemies found within the world of Lost Paws. Thus, we racked our collective brains, and came to a solution. Whenever going to locations marked with graffiti or hiding spots, even if you were mid chase with some nasty enemies, remaining inside of those locations outside of their reach for long enough will cause your enemies to realize the folly of their actions, and grant you a chance to slink away unscathed. With this in mind, see this dumpster diving canine at work below!

Here is an example of our favorite canine making the Shadow Cabal give up

Other Changes / Additions

  • Fixed a bug where multiple Dog Lovers refused to wait their turn to pet the dog

  • Implemented several new ways to hide or escape enemies throughout the game

  • Added in new crowd NPC behavior when being repeatedly "trolled" by the player

  • Implemented out-of-bounds mission icons for the main quest-line

  • Added in a green glowing indicator when special world events occur

  • Improved controller navigation when roaming the Achievements Panel

  • Adjusted localization text for various inventory items and GUI elements

  • Told the dog-catcher he wasn't allowed to ever make exceptions to stealing items

  • Modified the sound of water effects to be louder in some areas and quieter in others

  • Changed the way DRS works to disallow for enemy re-spawns that transcend scenes

  • Fixed a few bugs involving unintended behavior with Inventory Items

  • And much much more!

Thanks for reading all about our 1.1.0 Update! We remain dedicated to polishing the game and giving this wayward dog every chance to shine among the stars, with even more upgrades to come in the future! Thanks once again for checking out this update and we'll see you in the next one!


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