Hello all! In this release, we have significantly improved the look of the starting and ending scenes. In addition, the melee combat has been enhanced and now has a much better feel.
After taking another look at the starting and ending scenes, we felt that a massive overhaul was needed in order to make them conform to the quality of the rest of the game. Several attempts were made in the base terrain editor, but after looking at it we knew a new tool was necessary to make the terrain look more realistic. Terrain Composer proved to be the best option. Following several bits of learning, we made a final cut of the terrain and after adding in several of our previous items the new scenes have really come to life.
Here is what the new castle scene looks like:
In an effort to make the combat more engaging we made one big change. That change was to reduce the odds of enemies getting stunned. By allowing the enemies stun to be reduced, we now had the option to expand upon their responses such as allowing them to retaliate immediately, dodge at an angle, or attack at an angle. Because of all the possibilities, a new measure of unpredictability and flow in fighting is now present. You can now feel a rhythm when fighting the enemies. Overall the improvement has a significant feel change in melee combat and is vastly improved over the previous system.
Thanks to your support we have been able to go far and now we’d like to prove it. With all of the changes made over the past two months, the game is now ready for public beta testing. We hope to finalize the details soon so stay tuned on how you’ll be able to become a beta tester. We are looking forward to this release being available on Steam in the near future.